| Gunslinger
Girl: Volume 1
by Yu Aida
ISBN: 1413900208
ADV, 2003
If you've been horribly injured, the Social Welfare Agency is here
to help. They'll use state-of-the-art cyborg prosthetics to get
you on your feet again. In return, you'll have to become a government
assassin. In Gunslinger Girl, the Social Welfare Agency is
a shadowy group sponsored by the Italian government that trains
young girls to do political dirty work. Each girl is conditioned
to obey her grown-up handler without question and to use her technologically
enhanced strength and speed to protect him at all costs. She regains
her mobility, but loses any chance for a normal life.
Gunslinger Girl tells the stories of the girl assassins
and their relationships with the adults who train them: sensitive
Henrietta, who looses control when her handler is threatened; teenage
Triela, whose emerging womanhood is both a tool and a challenge;
and Rico, who will happily kill as long as she can keep her functioning
body. It's a disturbing premise, and the manga doesn't flinch from
the troubling questions it raises. How much of these girls' humanity
remains? Do they feel love, or are they simply brainwashed? Can
their handlers control these living weapons without destroying them?
Gunslinger Girl is a gripping read. Readers may be disturbed
by the implications of young girls trained to love and obey adult
men, and not all the handlers treat their charges well, but the
manga never exploits its characters to titillate. There are no Lolitas
here. Yu Aida has created fascinating characters and sensitive stories
that even have a touch of grim humor at times, and the art is excellent;
the characters have distinctive, expressive faces. The elegant use
of blank space and shading give the pages a feeling of stillness,
which in turn make the occasional explosions of violence more effective.
review by jen
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| Clover
by CLAMP
Tokyopop 2001
Clover also crosses the boundaries of girls or boys comics,
the two audiences CLAMP commonly writes for, by packing a wrenching
examination of love into an action-packed drama full of genetic
experimentation and explosive battles. As is common in the best
Japanese work, Clover explores all of the usual questions
around genetic engineering people as weapons or slaves-- there's
a reason Blade Runner remains one of the most recognized Western
films in Japan. At the same time, Clover's focus on the people
involved, and not their genetic make-up, makes the story a uniquely
human story at it's core. read
more...
If you like, you can skip to individual volumes in the series:
Clover
Volume 1
Clover
Volume 2
Clover
Volume 3
Clover
Volume 4
reviews by robin
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| A
Distant Soil
By Colleen Doran
The Gathering: ISBN: 1887279512
Image Comics 2001
Aliens are about to attack! The only ones who can save us are a
motley band of humans! I can hear you all saying, "Yeah, yeah, I've
heard it all before." Ha! Collen Doran's great trick is to take
a classic plot from seemingly every sci-fi novel known to man and
make it new, exciting, and not just a little bit funny! Yes, there
are the usual trappings of sci-fi -- advanced societies gone horribly
wrong, reluctant heroes, psionic powers, political intrigue, and
battles in space. Embrace the sci-fi space opera (you know you love
it) and you'll find yourself sucked in to an epic full of laugh-out-loud
humor, love, revenge, and loyalty.
review by robin
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| A
Distant Soil
The Ascendant: ISBN: 1582400180
By Colleen Doran
Image Comics 2001
Colleen Doran’s finely drawn and elaborately plotted epic only
gets better as time goes on. In the last issue, sister and brother
Liana and Jason unexpectedly inherited their long-dead father’s
legacy: the fate of a millennia old alien civilization mired in
tradition and about to collapse into civil war. Separated and informed
(and manipulated) by entirely different sides, each embarks on a
quest to embrace their past and future. Under the protection of
resistance leader Seren and his motly crew of humans and Ovanans,
Liana begins to see her place as a reformer and rescuer of a crumbling
world. Jason, told a quite different story, is set firmly on the
path of revenge and assassination for what he believes are noble
ends. By the finish of this volume, long hidden secrets are revealed
from both enemies and allies, leaving newly minted loyalties and
a world’s political system balancing on the edge of a precipice.
All of this still happens,of course, while everyone is fabulously
attired and sports suitably sinuous hairstyles. I dare you not to
get totally obsessed with this series.
review by robin
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| A
Distant Soil
The Aria: ISBN: 1582402019
By Colleen Doran
Image Comics 2001
Although brother and sister are finally reunited in The Aria, this
brings neither accord nor safety to any involved in the struggle
for Ovanan leadership. As the various factions jockey for position,
our bad of heroes are ever more fractured and doubtful of their
cause. At the core of the uncertainty is the double life of group
leader Seren, the revelation of which is poised to both launch Liana
in her destiny (perhaps prematurely) while tearing down any power
or strength Seren held. The fluid artwork gives a sometimes frightening
and unsettling story a softer edge, perhaps making it all the more
effective and creepy. The evil side is getting ever more treacherous
and unforgivable while the side of the right is blurring a bit on
its own. One warning: this volume ends on a terrific cliffhanger,
and as of yet, no more of the story has been printed in book form!
review by robin
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| Orbiter
ISBN: 1401200567
by Warren Ellis
Art by Colleen Doran, Dave Stewart and Clem Robbins
Vertigo/DC Comics 2003
I grew up with two physicists for parents. We often had great dinner
conversations about subatomic particles and cosmology. When I was
ten, I was allowed to stay up late to watch the first episode of
Star Trek: The Next Generation. My friends and family can
tell you that started a loyalty right then to space exploration
and the Trek universe. As I grew up, I was allowed to raid my father's
expansive collection of classic science fiction, from 50s era onward.
I've always loved the wonder and yearning for exploration that space
still holds, and it dismays me to see the lack of wonder many of
my fellows feel for the possibilities space holds.
Seeing my history, you can probably guess why Orbiter is
definitely the book for me. The basic story is classic sci-fi through
and through: after a space shuttle, the Orbiter, mysteriously disappears
without a whisper of warning, the U.S. manned exploration of space
is completely suspended. Ten years later, that missing shuttle returns
to an abandoned Kennedy Space Center full of mysteries and carrying
an apparently insane captain, the only surviving member of the mission.
Old experts, from ex-astronauts, physicists, and a psychiatrist,
are brought in to discover Orbiter's secrets. They, of course, discover
much more than they can comprehend. Thus follows a tale of broken
dreams and rerouted destinies suddenly put back on course, whether
the human race is ready or not.
Warren Ellis always writes passionate, critical dynamite, and Colleen
Doran, ever since I devoured A
Distant Soil, is an intriguing and appropriate choice for
a creative collaborator. As it turns out, they're also great friends
and space enthusiasts. In the end, Orbiter is a story about not
giving up the dream of space. With email, voice recognition, cell
phones, and the Internet, we're already living in the science fiction
I grew up with. But where's the shuttle to Mars? Where are the cities
on the moon? Ellis acknowledges in his introduction (which I admit
made me get teary), this title had a frightening prescience within
its echo of the recent loss of the Columbia shuttle and the grounding
of the U. S. space program. The necessity of books like Orbiter,
and their ability to make us dream, can be summed up in his words,
"Human spaceflight remains experimental. It is very dangerous. It
demands great ingenuity. But we are old enough, now, to do these
things. Growing up is hard. But we cannot remain children, standing
on the shore or in front of the TV set."
review by robin
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| Transmetropolitan:
Back on the Street 
ISBN: 1582401977
by Warren Ellis
Art by Darick Robertson
Vertigo/DC Comics 2001
Spider Jerusalem is not the kind of guy you take home to meet your
parents. He’s crude, offensive, and his favorite state of dress
is naked. He’s also very pissed off. He’s just been forced to return
to the city after several blissful years of almost total solitude
on the side of a mountain. Unfortunately, he’s spent his book advance
and his publisher is making him come back and write for the City’s
biggest newspaper ‘The Word’, he’s even willing to throw in an assistant/photographer
if it’ll make Spider happy. It doesn’t. Not much that’s actually
socially acceptable makes Spider happy. But that’s okay because
Spider’s weekly column "I Hate It Here" is wildly popular no matter
how offensive he is to everything and everyone. A fact which only
disgusts him more. Warren Ellis has created a compelling and all
too possible future in which all the excesses of today’s world have
been multiplied and carried to their logical extremes. Information
and advertisements bombard you 24 hours a day, catering to every
imaginable (and unimaginable) desire for pleasure. Spider is not
a moralist, he fully partakes of the pleasures of the City while
maintaining a cynical outlook on all of it. He can accept the excess
but he can’t stand hypocrisy. His goal is to make others aware of
the essential vacuity and falseness of the world they live in. The
art work in the comic works with the tone of the text – bright brash
colors, graphic images. It's an unflinching vision of Spider’s world
that sees through the glamour to the dirt underneath. Through Spider
Jerusalem Warren Ellis offers biting social commentary on the state
of our world. Spider isn’t cuddly, and he isn’t polite, but he is
often right and after a while, he’s oddly endearing. This is not
a comic for the faint of heart. Be warned this does contain very
graphic language and violence, as well as frequent nudity, it is
not meant for children. But, the language and violence are not gratuitous,
Warren Ellis uses them as an integral part of the commentary he
is making.
review by Petra
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| Red
Star: The Battle of Kar Dathra's Gate
ISBN: 1582401977
by Christian Gossett, Bradley Kayl
Image Comics 2001
This is one of the few graphic novels I've come across that made
me sit back and just stare. The artwork, a combination of traditional
illustration techniques and the 3D computer imaging used in the
finest computer games, is absolutely stunning. Lucky for us, the
story is equally brilliant. A reworking of world history, The
Battle of Kar Dathra's Gate follows one Comrade Sorcerer through
her brutal memories of the title battle in a conflict which mirrors
Russia's 1979 invasion of Afghanistan. On that day, she lost both
her faith in her country and, more personally, her beloved husband.
Her story, however, is much more than it seems, and destiny has
greater plans for both her and her husband.
review by robin
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| Red
Star: Nokgorka
ISBN: 097147141X
by Christian Gossett and Bradley Kayl
Art by Christian Gossett, Snakebite, Paul Schrier, and Richard Starkings
Archangel Studios 2002
The audacity of reworking Russian history and filling it with technology-driven
sorcery and mythological destinies still wows me when I consider
Red Star – the authority and brilliance with which Team Red Star
does leaves me gasping. We return to the world of the United Republics
of the Red Star to find the once great now corrupt government falling
apart internally while fighting a fruitless war against the rebellious
and feverishly insular people of N0kgorka. As Sorceress-Commander
Maya Antares and her remaining allies struggle to find reasons to
obey their orders from above, a fourteen year-old member of the
Al’Istanni resistance, the fearless Makita, stalks the remaining
soldiers through the ruins if her city. The loss of her closest
friend drives Maya into the smoking remains of the city, with Makita
soon picking up her trail – what neither of them knows is that the
greater spirits behind the battleground have far different plans
than either one expects. Once again, the combination of traditional
illustration techniques and computer-generated environments blends
into a vivid iconic style that remains to be matched. The detail
and the blend of history into the writing is just as remarkable.
review by robin
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| Loveless:
Volume 1
by Yun Kouga
ISBN: 1598162217
Tokyopop, 2006
To be perfectly clear: Loveless is not an easy manga to
understand. Within the first volume alone readers will encounter
murder, loneliness, willing sacrifices, inherited responsibility,
physical abuse, crushes, and virtual battlefields. The characters
are close-mouthed and reluctant to reveal their secrets, even to
the reader, so first-time manga readers should prepare themselves
to feel a bit lost. But what a fascinating world to be lost in!
Due to his own inability to remember farther than two years past,
twelve-year-old Ritsuka is a blank slate. His unstable mother insists
he's not her son and repeatedly attacks him. His only protector,
his older brother Seimei, was murdered and his body left to be discovered
in Ritsuka's old classroom. Ritsuka, damaged and afraid to connect
with anyone, retreats into coldness. Enter Soubi, a college student
who claims to be an old friend of Seimei's, tempting Ritsuka with
clues to finding Seimei's murderer and the first person Ritsuka
wants to talk to. Soubi was not, however, only Seimei's companion
but also his weapon in magical battles fought in pairs designated
by secret, matching names. Seimei was one half of the pair Beloved,
acting as the sacrifice or the player who withstands the physical
damage of any attack. Soubi was Beloved's fighter unit, a human
weapon trained, almost brainwashed, to fight by turning spoken words
into weapon spells. Now Seimei has left Soubi to Ritsuka as his
inheritance-- Ritsuka must become the sacrifice, and use this relationship
to investigate the underground world that hides Seimei's killer.
Loveless is the kind of manga that startles a reader with
just how close it treads to taboo lines without ever crossing over
into true transgression. Ritsuka develops a powerful crush on Soubi,
and the conditioned Soubi returns the affection as much as he can
within his orders. The relationship between sacrifice and warcraft
adds a whole other level of conditioned loyalty, and it is never
clear whether Soubi is still acting according to the dead Seimei's
orders or of his own accord.
Yun Kouga's art is breathtaking; fluid, dark, and full of slicing
edges to show the beauty and the damage in sharp relief. This title
is definitely most suitable for older teen readers, given the variety
of dark subjects and the suspense-ratcheting unwillingness to explain
too much, but once you start the series, you'll be dying for the
next volume.
Review by robin
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|
Akira
Volume 1
by Katsushiro Otomo
ISBN: 1569714983
Dark Horse, 2000
"At 2:17 P.M. on December 6th, 1992, a new type of bomb exploded
over the metropolitan area of Japan.... Nine hours later, World
War III began." So begins Katsushiro Otomo's epic Akira series,
which opens with a full color spread of one of the creepiest images
I've ever seen in a comic book. The islands of Japan are obscured
beneath an unimaginably huge, black bubble of perfect destruction
which blots out the sun with a hurricane of force stretching from
Leningrad to Los Angeles. 38 years later, the semi-ruined city of
Neo-Tokyo perches on the lip of the bomb's vast crater, a sterile
no-man's-land declared off-limits by the government. No one knows
what, if anything, is hidden in the center of the crater. Rumors
that the area will be re-built as the site of the next Olympic Games
lure teen delinquents Kaneda and Tetsuo's daredevil motorcycle gang
to sneak out in the middle of the night for a closer look. There's
not much to see on the ruined highway out of town, until a strangely
wizened, ghostly child steps into the road, overturning Tetsuo's
motorcycle in a huge fireball. Tetsuo isn't dead, but the government
agency who takes an interest in him after the accident make sure
that Kaneda will never see the friend he remembers again. Kaneda
soon has more pressing problems, as he is caught up in an anti-government
plot to kidnap the mysterious child on the highway, enigmatically
nicknamed "Number 26." As the military frantically tries
to regain control of Number 26, Kaneda begins to realize that this
prematurely aged child and his cohorts (also identified with numbers)
might hold the clue to the military's most secret project of all,
code-named "Akira." In the meantime, Tetsuo wakes up strapped
to a table in a lab with his injuries magically healed but experiencing
pain in his head worse than anything he could have imagined (note
to readers: don't read this for the first time while recovering
from a migrane like I did.) Along with an excruciating headache,
Tetsuo soon discovers that he has developed psychic and telekinetic
powers which allow him to kill at will and destroy solid objects
without using his hands. Mentally unbalanced and maddened with pain,
Tetsuo escapes the military's secret lab in the heart of the old
bomb crater (where else?) and heads back into Neo-Tokyo with only
two goals: revenge on his past gangland enemies and any kind of
drug that will dull his hyperactive senses and numb his increasing
pain. When Tetsuo and Kaneda meet again they barely recognize each
other - one is now an anti-government revolutionary on the trail
of the Akira Project, and the other is a pain-wracked, drug-addicted
madman hell-bent on dominating the streets of his city. The Akira
series is not for the faint of heart (or stomach), but once you're
hooked into the intricacies of the story with its interweaving plotlines
and host of characters both evil and inspiring, the narrative's
furiously fast pace will keep you reading on the edge of your seat.
Otomo's drawings range from shockingly detailed realism to near-caricature,
heightening the story's speed and tension, and illustrating the
crumbling metropolis of Neo Tokyo and its denizens with a bizarre
geometric beauty.
review by alison
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